an “anti-shooter” where you defeat your enemies with their own bullets. Collect the power-ups they drop to shield yourself (or press “Z” to unleash a devastating attack with them).
It was made in only 6 hours - a great example of rapid game prototyping/development.
Last weekend it was Portal: The Flash Version. Portal is one of the few commercial games that I actually kind of want to play, but can't be bothered to, so this was a good way for me to get some portal action.
2 comments:
Portal was kind of a disappointment, sure it was sweet, but it was short and they could have made it a bit more challenging. I wish they'd cut down on the tutorials. The flash version was much harder than the original actually. Still, the orange box is awesome.
Kryzta's a nice game, simple concept, great gameplay.
Prototyping more complex games might be a bit harder though.
Game maker FTW.
Cactus is also a great arcade-game maker.
Post a Comment