December 25, 2007

lack of progress report


yay for Bezier curves

Despite having been out of school for two weeks, I have not managed to make much progress on my project. I did a lot of thinking about my animation system though, and I've decided that I will try to implement a simple version of Maya's graph editor.

My original plan to do frame by frame animation with linear interpolation between frames doesn't seem good enough after animating with Maya. I need the smoothness and slow in/slow out that gives the movement weight and makes it convincing. Also, the ability to set keyframes at any point in the animation, rather than regular intervals, will help with the timing.

Hopefully I'll have something interesting to show before I have to go back to school in two more weeks.

December 06, 2007

texture

I was given a model to texture in rendering class:



This is my first time texturing a 3D model. It's two 1024x1024 colour maps, spec maps, and bump maps (for a total of 6 images).

I gave her my eye.