Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

July 23, 2009

second year 3D work

I'm finally posting some school work!

I call this one a futuristic Mayan warrior. I started texturing it the day before it was due. Still turned out alright.





Low-spec lizard. At over 600 tris it's a little more high poly than I was aiming for. It was supposed to be a ZBrush assignment but I don't like ZBrush (pretty sure I failed the assignment).





A Mughal themed level in UE3. I didn't model the arches, but the texturing and everything else is my work. I wanted to avoid some of the trouble of importing models from Maya so it's mostly BSPs. That turned out to have its own issues though. I think my next level will be made primarily in Maya.


June 29, 2009

pikachu

July 28, 2008

more concept art

I'm thinking about going with a more abstract style than the textured/painted look I was originally planning. The graphics would be much easier to make - I could possibly even do all the artwork for an entire game by myself.





The sprites look to be a little too detailed for the environment. Flat colours might be more suitable there instead of the shading.

April 28, 2008

level

Some screenshots of my unfinished level for intro to games class:



April 27, 2008

work dump

This is some of the work I did in school this year that I hadn't posted yet. All done in Maya and Photoshop.

Lighting assignment for rendering class:





Coffee cup for rendering class:




Obligatory crate:




My can and logo design for the falcon punch commercial:




Character model for modelling class (textured as a statue):



April 25, 2008

level concepts updated

I made my level concepts more prettyful:





The graphics in my game might look something like this.

April 13, 2008

comic

After a solid week of work, I bring you my amazing two page comic spread for rendering class:



I used Maya and Photoshop, with various screentones found on the internets. Models were provided for this assignment. This has got to be the worst way to make a comic. It would have taken me a fraction of the time to just draw it out by hand. The screentoning was fun though.

April 11, 2008

level concepts

Some really quick concepts for a flash project for school:



March 23, 2008

i'm not dead

...just really busy with school. This is a screentone test for a two-page comic spread for my rendering class. I'm aiming for a black and white manga style:



(Maya + Photoshop; model provided by the teacher; various screentones found online.)

February 02, 2008

animusic loop

A looping musical animation:



I was working on this all week - 14 hours straight on Thursday to get it in before the end of the day. It was heavily inspired by the Animusic videos.

Here are some lovely curves:



[edit: made it loop 4 times instead of once]

January 21, 2008

musical primitives

This is a Maya animation I made for school. I had to animate some primitives to music:

December 06, 2007

texture

I was given a model to texture in rendering class:



This is my first time texturing a 3D model. It's two 1024x1024 colour maps, spec maps, and bump maps (for a total of 6 images).

I gave her my eye.

October 20, 2007

old pixel art

Some old sprites for my RPG that never got made:



Some of the pixels were shamelessly ripped from Seiken Densetsu 3 and Chrono Trigger sprites.


Perfect Dark mod for Soldat, Part I:



Part II:



For this mod I also did all the little in-game graphics and ripped the sounds directly out of Perfect Dark using an N64 emulator. The second part was made 2 years after the first part, and was never fully completed.

October 18, 2007

sprite

Based on the last random face:





The rock tile was inspired by Cave Story.

October 15, 2007

planets

I made these a long time ago, but I still like them.







I'm pretty sure I used this planet tutorial and this starfield tutorial.