July 23, 2009

second year 3D work

I'm finally posting some school work!

I call this one a futuristic Mayan warrior. I started texturing it the day before it was due. Still turned out alright.





Low-spec lizard. At over 600 tris it's a little more high poly than I was aiming for. It was supposed to be a ZBrush assignment but I don't like ZBrush (pretty sure I failed the assignment).





A Mughal themed level in UE3. I didn't model the arches, but the texturing and everything else is my work. I wanted to avoid some of the trouble of importing models from Maya so it's mostly BSPs. That turned out to have its own issues though. I think my next level will be made primarily in Maya.


June 29, 2009

pikachu

May 03, 2009

slots

I made a slot machine in actionscript for school, but it wasn't very good. This is a stripped down version. The fruits are rendered with actionscript's drawing commands; I drew them in Photoshop first with the curve tools, then transferred to code by counting grid spaces. It was tedious but I like the results.



April 25, 2009

tic tac toe

A not very smart tic tac toe game.



February 28, 2009

play with my heart

I made a little flash toy for school that makes use of bezier curves:




use the mouse to play with my heart

January 29, 2009

news

Apologies for the lack of posting lately to those who are still visiting. I've started a new project! It is a minimalistic platformer in XNA. Here are some mockups:



It is very Knytt Stories-inspired. I'm aiming for online co-op for two players with somewhat experimental gameplay (more details on that once it is better defined).

The physics based platformer game project is now on hold. It was a difficult project to work on and I want to do something that has a better chance of being completed. I still want to make that game, so I will likely pick it up again later.

Posting will probably be light until the end of the semester. These are my goals for the next few months:
  • work out the design of the XNA platformer and get some serious coding done
  • post some the school work that I did last semester
  • update the flash game I made for school last semester and make it public
  • finally make an update to Polyworks

December 15, 2008

a walk at night

This is an excellent third-party level for Knytt Stories. It is short but the atmosphere is fantastic.



You can download it here. Direct download link here.

December 11, 2008

back from the dead

I've finished another semester of school. I will be posting some of my work soon, but for now here is an animation I discovered in my old files:



It was made in QBasic using arrays of colour values for the frames. It's my earliest character animation (unless you count ascii graphics). The file is dated February 2002.

September 21, 2008

flash platformer physics

I've been experimenting with platformer physics using the Flash version of Box2D in order to familiarize myself with ActionScript. I gave the character the ability to hang on edges and climb ropes by using joints in ways they were never meant to be used.



click to activate and use the arrow keys to control the character

September 01, 2008

yet more physics animation

Here is a better example of a physics-based walk:



It's still a bit crude but it's approaching something that could be used in the game. The animation system controls the rotation of the box that the feet are attached to, the feet being IK handles that control the animation of the legs. The walking animations are played when the appropriate keys are pressed.

In other news, I'm starting to see the true enormity of this project, and scaling my plans down accordingly by stripping them of unnecessary features. Fortunately, I hadn't posted about those features so there is nobody to disappoint except myself. I think this may strengthen the game though, by removing distractions that could obscure its core.