October 27, 2007

inverse kinematics

After discovering the Joint and IK Handle tools in Maya, I decided to implement IK in my animation editor:



It works much better for animation than the particles and constraints; it's like a cross between that system and the bone hierarchy in the old version. I used Cyclic Coordinate Descent for the IK solver.

October 20, 2007

old pixel art

Some old sprites for my RPG that never got made:



Some of the pixels were shamelessly ripped from Seiken Densetsu 3 and Chrono Trigger sprites.


Perfect Dark mod for Soldat, Part I:



Part II:



For this mod I also did all the little in-game graphics and ripped the sounds directly out of Perfect Dark using an N64 emulator. The second part was made 2 years after the first part, and was never fully completed.

October 18, 2007

sprite

Based on the last random face:





The rock tile was inspired by Cave Story.

October 17, 2007

more physics

Another simple physics test:



I made the wheels "turn" - when a particle is in contact with a line segment, and the left or right key is pressed, a force perpendicular to the line is applied to the particle. It's pretty fun to play with.

October 15, 2007

planets

I made these a long time ago, but I still like them.







I'm pretty sure I used this planet tutorial and this starfield tutorial.

October 13, 2007

reboot

Quite possibly the best show ever.

It looks like every episode has been uploaded onto youtube, so I'll have to go and watch them all. Here's the first part of the first episode.

September 30, 2007

editor rewrite

The fourth version of my character/model/animation editor, in progress:



I got rid of the bone hierarchy and cleaned up the interface; it's easier and more fun to use now. I've been working with Maya for a few weeks at school so I ended up stealing some interface ideas and I have plans to incorporate more Maya-like features when I re-implement the animation stuff.

September 29, 2007

game music

One of my more recent discoveries in game music archives is Mirsoft: World of Game Music. They've got DOS game music in several different formats, mainly S3M, MOD, and MIDI. I was surprised that they don't have the Tyrian soundtrack in LDS format, but that can be found here.

Zophar's Domain is a great source for game music. It doesn't seem to be updated anymore, but it is probably the best place to get NSF (NES) and SPC (SNES) files. There are also various sites dedicated to certain formats: USF Central (N64), GSF Central (GBA), PSF Central (PS/PS2).

Also available for download is Cave Story music, which is playable using OrganyaView (click on the icon located at 2004, Music), all of Nifflas' music, and Wings 2 music.

September 13, 2007

random face 02

I coloured this one at school, no tablet:


August 29, 2007

side scroller physics

I was working on porting my collision detection stuff from C++ to C#:



It's a simple AABB colliding with line segments using SAT for collision detection and response. I added friction so it's not sliding around everywhere, but this kind of physics doesn't seem appropriate for this game. I'm going to try to make it work more like old side scrolling SNES games, where the movement is more predictable and easier to control.

Also I made a little particle physics test. It's surprisingly easy to implement this kind of system: