The fourth version of my character/model/animation editor, in progress:
I got rid of the bone hierarchy and cleaned up the interface; it's easier and more fun to use now. I've been working with Maya for a few weeks at school so I ended up stealing some interface ideas and I have plans to incorporate more Maya-like features when I re-implement the animation stuff.
2 comments:
I have been following your blog for a while now, everything looks so interesting. Keep up the good work! I am anxious to see how things turn out!
Looks quite clean :) You could cut down a windows size at least by half ;). What do you program it in? I read in previous posts that you were deciding between C++ and C#, what was the final decision?
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