
April 03, 2008
March 23, 2008
i'm not dead
...just really busy with school. This is a screentone test for a two-page comic spread for my rendering class. I'm aiming for a black and white manga style:

(Maya + Photoshop; model provided by the teacher; various screentones found online.)

(Maya + Photoshop; model provided by the teacher; various screentones found online.)
February 10, 2008
bezier interpolation
I just got my Bezier interpolation working:

This thread was very helpful, and I stole the code for the cubic equation solver from here. The code to draw Bezier curves is from here.
Now I have to apply it to my animation curves.

This thread was very helpful, and I stole the code for the cubic equation solver from here. The code to draw Bezier curves is from here.
Now I have to apply it to my animation curves.
February 02, 2008
animusic loop
A looping musical animation:
I was working on this all week - 14 hours straight on Thursday to get it in before the end of the day. It was heavily inspired by the Animusic videos.
Here are some lovely curves:

[edit: made it loop 4 times instead of once]
I was working on this all week - 14 hours straight on Thursday to get it in before the end of the day. It was heavily inspired by the Animusic videos.
Here are some lovely curves:

[edit: made it loop 4 times instead of once]
February 01, 2008
love letter
Dear Maya Animation Curves,
I'm hopelessly addicted to you. I can't stop thinking about setting your keyframes. I want to run my cursor over your splines. Let me unlock the weighting of your tangents, and manipulate your control points. I'll gently scrub back and forth along the timeline, and then we'll edit until our motions are in synch with the music. We can cycle to infinity all night long. Or at least until after the buses stop running.
Love,
Anna
I'm hopelessly addicted to you. I can't stop thinking about setting your keyframes. I want to run my cursor over your splines. Let me unlock the weighting of your tangents, and manipulate your control points. I'll gently scrub back and forth along the timeline, and then we'll edit until our motions are in synch with the music. We can cycle to infinity all night long. Or at least until after the buses stop running.
Love,
Anna
January 21, 2008
musical primitives
This is a Maya animation I made for school. I had to animate some primitives to music:
December 25, 2007
lack of progress report

yay for Bezier curves
Despite having been out of school for two weeks, I have not managed to make much progress on my project. I did a lot of thinking about my animation system though, and I've decided that I will try to implement a simple version of Maya's graph editor.
My original plan to do frame by frame animation with linear interpolation between frames doesn't seem good enough after animating with Maya. I need the smoothness and slow in/slow out that gives the movement weight and makes it convincing. Also, the ability to set keyframes at any point in the animation, rather than regular intervals, will help with the timing.
Hopefully I'll have something interesting to show before I have to go back to school in two more weeks.
December 06, 2007
texture
I was given a model to texture in rendering class:

This is my first time texturing a 3D model. It's two 1024x1024 colour maps, spec maps, and bump maps (for a total of 6 images).
I gave her my eye.

This is my first time texturing a 3D model. It's two 1024x1024 colour maps, spec maps, and bump maps (for a total of 6 images).
I gave her my eye.
November 12, 2007
November 02, 2007
cutout animation
Yesterday I learned that the style of animation I'm going to use in my game is called cutout animation. Two examples of it can be seen here and here. The best example of the use of this technique in a game is probably Odin Sphere:
My implementation is going to be rather primitive looking compared to this though.
My implementation is going to be rather primitive looking compared to this though.