December 23, 2009
December 19, 2009
jetpack basketball v1.01
messhof has released an updated version of Jetpack Basketball, originally made for Bivouac Urbain in August. It now features the option to play against the computer. Not as intense as playing against a human opponent, but still pretty good. The only thing the game lacks now is the ability to steal the ball, which sounds like it's coming in the next update (edit: and it's here).
December 16, 2009
life drawing
I had the opportunity to do some life drawing as part of my drawing classes in first and second year. This is probably my best one. I can't remember how much time I had, but it was probably about 30 minutes.
December 12, 2009
character turnaround
This is a turnaround of a princess type character that I drew last year. She's based on Kumatora from Mother 3.
October 10, 2009
August 28, 2009
bivouac urbain
game jamming inside the main tent. taken with my DSi
A few weeks ago I was in Quebec City for Bivouac Urbain, a game jam/game prototyping competition. I'm not too proud of my entry but the event was extremely awesome and resulted in some interesting games. My favourite entry of the ones I played was messhof's Jetpack Basketball, which I highly recommend if you have someone to play against. Also worth checking out is Stimergy, by Renaud Bédard (Polytron) and Heather Kelley (Kokoromi), a game about guiding ants using pheromone trails. Click the link for Renaud's post about it which includes a postmortem and a time-lapse video of the development of the game.
My simple and not very original entry was Spirit. The theme of the competition was "antithesis" which was pretty vague and prompted me to do some research. I found that a particular line from a poem by John Dryden came up repeatedly as an example of antithesis as a rhetorical device, so I based my game on it. I coded it within close to 24 hours, since I didn't get any work done the first night. It probably would have gone better for me if I'd been more prepared, with a framework in place and maybe some idea of what kind of game I wanted to make. Overall it was a good experience and I'm looking forward to my next game jam.
July 23, 2009
second year 3D work
I'm finally posting some school work!
I call this one a futuristic Mayan warrior. I started texturing it the day before it was due. Still turned out alright.
Low-spec lizard. At over 600 tris it's a little more high poly than I was aiming for. It was supposed to be a ZBrush assignment but I don't like ZBrush (pretty sure I failed the assignment).
A Mughal themed level in UE3. I didn't model the arches, but the texturing and everything else is my work. I wanted to avoid some of the trouble of importing models from Maya so it's mostly BSPs. That turned out to have its own issues though. I think my next level will be made primarily in Maya.
I call this one a futuristic Mayan warrior. I started texturing it the day before it was due. Still turned out alright.
Low-spec lizard. At over 600 tris it's a little more high poly than I was aiming for. It was supposed to be a ZBrush assignment but I don't like ZBrush (pretty sure I failed the assignment).
A Mughal themed level in UE3. I didn't model the arches, but the texturing and everything else is my work. I wanted to avoid some of the trouble of importing models from Maya so it's mostly BSPs. That turned out to have its own issues though. I think my next level will be made primarily in Maya.
June 29, 2009
May 03, 2009
slots
I made a slot machine in actionscript for school, but it wasn't very good. This is a stripped down version. The fruits are rendered with actionscript's drawing commands; I drew them in Photoshop first with the curve tools, then transferred to code by counting grid spaces. It was tedious but I like the results.
April 25, 2009
February 28, 2009
play with my heart
I made a little flash toy for school that makes use of bezier curves:
use the mouse to play with my heart
use the mouse to play with my heart
January 29, 2009
news
Apologies for the lack of posting lately to those who are still visiting. I've started a new project! It is a minimalistic platformer in XNA. Here are some mockups:
It is very Knytt Stories-inspired. I'm aiming for online co-op for two players with somewhat experimental gameplay (more details on that once it is better defined).
The physics based platformer game project is now on hold. It was a difficult project to work on and I want to do something that has a better chance of being completed. I still want to make that game, so I will likely pick it up again later.
Posting will probably be light until the end of the semester. These are my goals for the next few months:
It is very Knytt Stories-inspired. I'm aiming for online co-op for two players with somewhat experimental gameplay (more details on that once it is better defined).
The physics based platformer game project is now on hold. It was a difficult project to work on and I want to do something that has a better chance of being completed. I still want to make that game, so I will likely pick it up again later.
Posting will probably be light until the end of the semester. These are my goals for the next few months:
- work out the design of the XNA platformer and get some serious coding done
- post some the school work that I did last semester
- update the flash game I made for school last semester and make it public
- finally make an update to Polyworks