For example, consider a character that is made up of joints and quads and attached to a box which is connected by a revolute joint to a circle (as in the screenshots). The walking animation would animate the joints to make it look like the character is walking and it would also animate the motor of the revolute joint to rotate the circle so that the character moves along the ground.
I'm still working out the complexities but I think this system has a lot of potential for awesomeness. It is basically a way of doing data-driven character movement, which gives character creators a lot of freedom without having to write any code.
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