The sprites look to be a little too detailed for the environment. Flat colours might be more suitable there instead of the shading.
July 28, 2008
more concept art
I'm thinking about going with a more abstract style than the textured/painted look I was originally planning. The graphics would be much easier to make - I could possibly even do all the artwork for an entire game by myself.
The sprites look to be a little too detailed for the environment. Flat colours might be more suitable there instead of the shading.
The sprites look to be a little too detailed for the environment. Flat colours might be more suitable there instead of the shading.
July 25, 2008
physics based animation
I was experimenting with physics based animation with Box2DX:
I don't think it would work well for my project, but the results are entertaining. The movement of the bodies is controlled by joints (revolute and prismatic), with motors enabled. The speed of a motor is modified to target a certain angle/translation based on keyboard input.
I don't think it would work well for my project, but the results are entertaining. The movement of the bodies is controlled by joints (revolute and prismatic), with motors enabled. The speed of a motor is modified to target a certain angle/translation based on keyboard input.
July 13, 2008
PSA
I haven't been posting lately because I haven't been able to come up with anything worth posting. I took a break from coding for a couple of weeks, and then (re)started working on the game editor/map editor for my project. It's going well, but it is still in its early stages. Posting will resume as soon as I have something interesting to show.