April 28, 2008
April 27, 2008
work dump
This is some of the work I did in school this year that I hadn't posted yet. All done in Maya and Photoshop.
Lighting assignment for rendering class:
Coffee cup for rendering class:
Obligatory crate:
My can and logo design for the falcon punch commercial:
Character model for modelling class (textured as a statue):
Lighting assignment for rendering class:
Coffee cup for rendering class:
Obligatory crate:
My can and logo design for the falcon punch commercial:
Character model for modelling class (textured as a statue):
April 26, 2008
knytt stories
I've just finished replaying Knytt Stories (The Machine and A Strange Dream). It's a 2D platformer by Nifflas that came out in 2007. I meant to post about it earlier, but didn't get around to it until now. I have much love for this game - I think it's as close to perfect as a game can get.
First off, it's very easy to pick up. The interface and controls are extremely simple. The game is all about exploration (which happens to be my favourite thing to do in a game). As the player advances through the world, they gain new abilities that allow them to reach places they couldn't access before. I like that it does not rely on the kill-or-be-killed mechanic (it's just "be killed," but still, it's refreshing). There are infinite lives and plenty of save points, which cuts down on the frustration. Story is minimal: just enough to provide context, the way I prefer it. The retro style music and graphics are great and combine to make a fantastic atmosphere. Levels are short, which is good because I don't have a lot of patience these days, and it makes for a tightly focused experience. Nothing is out of place; all the elements fit together to form a cohesive whole.
This article goes into more depth on the gameplay.
I also recommend previous games by Nifflas: Within A Deep Forest and Knytt.
First off, it's very easy to pick up. The interface and controls are extremely simple. The game is all about exploration (which happens to be my favourite thing to do in a game). As the player advances through the world, they gain new abilities that allow them to reach places they couldn't access before. I like that it does not rely on the kill-or-be-killed mechanic (it's just "be killed," but still, it's refreshing). There are infinite lives and plenty of save points, which cuts down on the frustration. Story is minimal: just enough to provide context, the way I prefer it. The retro style music and graphics are great and combine to make a fantastic atmosphere. Levels are short, which is good because I don't have a lot of patience these days, and it makes for a tightly focused experience. Nothing is out of place; all the elements fit together to form a cohesive whole.
This article goes into more depth on the gameplay.
I also recommend previous games by Nifflas: Within A Deep Forest and Knytt.
April 25, 2008
April 16, 2008
falcon punch
This was part of a group project for my presentations class. Excruciatingly intense hilarity provided by Colin and Steve:
April 13, 2008
comic
After a solid week of work, I bring you my amazing two page comic spread for rendering class:
I used Maya and Photoshop, with various screentones found on the internets. Models were provided for this assignment. This has got to be the worst way to make a comic. It would have taken me a fraction of the time to just draw it out by hand. The screentoning was fun though.
I used Maya and Photoshop, with various screentones found on the internets. Models were provided for this assignment. This has got to be the worst way to make a comic. It would have taken me a fraction of the time to just draw it out by hand. The screentoning was fun though.