December 05, 2006

analysis paralysis

Lately I've been doing a lot of reading on object oriented design, and trying to come up with a decent program structure for this project. There isn't really anything new to show but things are slowly moving forward. I did some more work on the gui; currently I'm working on a list box control which is probably the hardest one out of all the controls I'm planning to create. I also changed my event handing system to use functors instead of plain function pointers.

October 28, 2006

htf_Glimmer





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October 24, 2006

progress



I've got a nice framework set up that implements Direct3D and DirectInput for graphics and input. The buttons and text boxes are pretty flexible and I used function pointers to implement callback functions. Next I'll make a working camera and after that I'll probably start making a custom map format. Then there's drawing and animating the character sprites, putting in light sources and a particle system, and putting in some actual gameplay...

September 18, 2006

htf_Emblem

 




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ctf_Oracle








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dm_GloomyDawn

Another variation on my first map.




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dm_NightLights

A variation on EskimoGirls.






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dm_EskimoGirls

My first Soldat map.






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Gostek Viewer

A tool to view the gostek and animations and edit the player options in Soldat.



Download Gostek Viewer 1.0.0.1

Download Gostek Viewer Source Code

July 04, 2006

Soldat Polyworks

A map editor for Soldat.






Download Soldat PolyWorks


[Update 10/30/07] More info:
I started on this project in December of 2004. My brother was really into Soldat and asked me to make a better map editor because the default one was crap. I worked on it on and off for about a year and a half. It was a pretty fun project, especially since so many people actually use the program.


Here are the original PW concepts by Michal Zajaczkowski: