October 24, 2006

progress



I've got a nice framework set up that implements Direct3D and DirectInput for graphics and input. The buttons and text boxes are pretty flexible and I used function pointers to implement callback functions. Next I'll make a working camera and after that I'll probably start making a custom map format. Then there's drawing and animating the character sprites, putting in light sources and a particle system, and putting in some actual gameplay...

5 comments:

Anonymous

Is this your new game?

Anna

yep :>

Anonymous

looks crappy lol

niko

i love that you're using a modified soldat map format for the levels. will polyworks 2.0 support this?

Anna

Nicholas: My map format will have some features that will require a different interface than PW/PW2 (like a background layer) so PW2 is still only for Soldat maps. The map editor for my game will probably have many similarities though.

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