click to activate and use the arrow keys to control the character
September 21, 2008
flash platformer physics
I've been experimenting with platformer physics using the Flash version of Box2D in order to familiarize myself with ActionScript. I gave the character the ability to hang on edges and climb ropes by using joints in ways they were never meant to be used.
click to activate and use the arrow keys to control the character
click to activate and use the arrow keys to control the character
September 01, 2008
yet more physics animation
Here is a better example of a physics-based walk:
It's still a bit crude but it's approaching something that could be used in the game. The animation system controls the rotation of the box that the feet are attached to, the feet being IK handles that control the animation of the legs. The walking animations are played when the appropriate keys are pressed.
In other news, I'm starting to see the true enormity of this project, and scaling my plans down accordingly by stripping them of unnecessary features. Fortunately, I hadn't posted about those features so there is nobody to disappoint except myself. I think this may strengthen the game though, by removing distractions that could obscure its core.
It's still a bit crude but it's approaching something that could be used in the game. The animation system controls the rotation of the box that the feet are attached to, the feet being IK handles that control the animation of the legs. The walking animations are played when the appropriate keys are pressed.
In other news, I'm starting to see the true enormity of this project, and scaling my plans down accordingly by stripping them of unnecessary features. Fortunately, I hadn't posted about those features so there is nobody to disappoint except myself. I think this may strengthen the game though, by removing distractions that could obscure its core.