January 23, 2007

concept art

Two attempts at creating the effect of depth:



(foreground drawn by Michal, backgrounds by me)

The background will be rendered in full 3D, so it will have an automatic parallax scrolling effect. The foreground layer can also be 3D but it will be rendered with orthogonal projection so it will appear flat. This is because entities like monsters and characters are flat and would look odd rendered on 3D terrain.

January 03, 2007

wip

 

Changes to the interface include:
- scenery window, waypoints window, colouring options combined into one "tool options" window that shows the options of the current tool
- resizable colour palette with variable number of colours
- more display options
- alpha tool