December 19, 2006
C#
I started learning C# and so far it's great. For practice I'm re implementing some parts of PolyWorks which will also give me some base code that I can use for future map/character/etc editors. I like how it's possible to derive gui controls from existing ones; I can make all kinds of customized controls this way with a minimal amount of work. Managed DirectX seems to be pretty easy to use as well. If things go really well I might even rewrite PolyWorks in C#. It would be a hell of a lot of work but I keep getting the urge to refactor PolyWorks. This would be a good opportunity for that and there would also be a lot of overlap with future map editors. I'm not sure yet if it's worth the trouble though.
December 05, 2006
analysis paralysis
Lately I've been doing a lot of reading on object oriented design, and trying to come up with a decent program structure for this project. There isn't really anything new to show but things are slowly moving forward. I did some more work on the gui; currently I'm working on a list box control which is probably the hardest one out of all the controls I'm planning to create. I also changed my event handing system to use functors instead of plain function pointers.
October 28, 2006
October 24, 2006
progress
I've got a nice framework set up that implements Direct3D and DirectInput for graphics and input. The buttons and text boxes are pretty flexible and I used function pointers to implement callback functions. Next I'll make a working camera and after that I'll probably start making a custom map format. Then there's drawing and animating the character sprites, putting in light sources and a particle system, and putting in some actual gameplay...
September 18, 2006
Gostek Viewer
A tool to view the gostek and animations and edit the player options in Soldat.
Download Gostek Viewer 1.0.0.1
Download Gostek Viewer Source Code
Download Gostek Viewer 1.0.0.1
Download Gostek Viewer Source Code
July 04, 2006
Soldat Polyworks
A map editor for Soldat.
Download Soldat PolyWorks
[Update 10/30/07] More info:
I started on this project in December of 2004. My brother was really into Soldat and asked me to make a better map editor because the default one was crap. I worked on it on and off for about a year and a half. It was a pretty fun project, especially since so many people actually use the program.
Here are the original PW concepts by Michal Zajaczkowski:
Download Soldat PolyWorks
[Update 10/30/07] More info:
I started on this project in December of 2004. My brother was really into Soldat and asked me to make a better map editor because the default one was crap. I worked on it on and off for about a year and a half. It was a pretty fun project, especially since so many people actually use the program.
Here are the original PW concepts by Michal Zajaczkowski:
June 28, 2006
mmm caek :9
So I finally managed to use my nonexistent html/css skills to get this thing to look the way I want it to. Actual content is coming soon ;)