October 27, 2007

inverse kinematics

After discovering the Joint and IK Handle tools in Maya, I decided to implement IK in my animation editor:



It works much better for animation than the particles and constraints; it's like a cross between that system and the bone hierarchy in the old version. I used Cyclic Coordinate Descent for the IK solver.

October 20, 2007

old pixel art

Some old sprites for my RPG that never got made:



Some of the pixels were shamelessly ripped from Seiken Densetsu 3 and Chrono Trigger sprites.


Perfect Dark mod for Soldat, Part I:



Part II:



For this mod I also did all the little in-game graphics and ripped the sounds directly out of Perfect Dark using an N64 emulator. The second part was made 2 years after the first part, and was never fully completed.

October 18, 2007

sprite

Based on the last random face:





The rock tile was inspired by Cave Story.

October 17, 2007

more physics

Another simple physics test:



I made the wheels "turn" - when a particle is in contact with a line segment, and the left or right key is pressed, a force perpendicular to the line is applied to the particle. It's pretty fun to play with.

October 15, 2007

planets

I made these a long time ago, but I still like them.







I'm pretty sure I used this planet tutorial and this starfield tutorial.

October 13, 2007

reboot

Quite possibly the best show ever.

It looks like every episode has been uploaded onto youtube, so I'll have to go and watch them all. Here's the first part of the first episode.