According to the earliest timestamp I could find on my game-related files, I started working on it in May of 2006 - it's been two years. I've learned a lot, even though much of the work I've put into it hasn't produced tangible results.
All I have to show for now is a rough implementation of the graph editor:
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vcpU86tiHQtrRXoi29rVFWw3DWbnZfYb6LY6WHG394J-niTN5XdMcsDcUZ34oLLMPJNGNUVcmrdEnFOByleMp19YR0zZlY4CYS2qcxp6-iUEJ6yCT2t3Rx8XN3DZB8=s0-d)
Currently I'm working on having joints be controlled by the crosshair position, to make it possible for characters to aim their weapons in a convincing way.
2 comments:
hi I read your blog every now and then (i'm reader #4 xD) and I was wondering how do you get from an idea to something that does something... but then I realized it was a lame question, and just kept writing
ps: great sketches in last post. I draw like that when I try really hard xD
Hi Jack, when it comes to turning programming ideas into something that works, the only advice I have is to start small and work your way up. Especially for large projects it helps to break things down into smaller problems and work on solving them one at a time.
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