Showing posts with label school. Show all posts
Showing posts with label school. Show all posts
April 21, 2010
January 18, 2010
udk
This semester I am working on a major project using UDK. I'll be documenting some of my work here. The project is a complete playable level which will hopefully be available for download once it's done. I'm part of a team of two and my primary role is to do the scripting that's required to customize the engine.
Some of the features I'll be talking about:
- custom vehicle
- custom weapons
- custom character
- animated materials
January 08, 2010
pulse+
This is a little game I made for school in second year. The menus were made in Flash but the rest is pure ActionScript. It could probably use a timer and the audio should be replaced, since it is not original.
December 23, 2009
December 16, 2009
life drawing
I had the opportunity to do some life drawing as part of my drawing classes in first and second year. This is probably my best one. I can't remember how much time I had, but it was probably about 30 minutes.

December 12, 2009
character turnaround
This is a turnaround of a princess type character that I drew last year. She's based on Kumatora from Mother 3.

July 23, 2009
second year 3D work
I'm finally posting some school work!
I call this one a futuristic Mayan warrior. I started texturing it the day before it was due. Still turned out alright.


Low-spec lizard. At over 600 tris it's a little more high poly than I was aiming for. It was supposed to be a ZBrush assignment but I don't like ZBrush (pretty sure I failed the assignment).




A Mughal themed level in UE3. I didn't model the arches, but the texturing and everything else is my work. I wanted to avoid some of the trouble of importing models from Maya so it's mostly BSPs. That turned out to have its own issues though. I think my next level will be made primarily in Maya.


I call this one a futuristic Mayan warrior. I started texturing it the day before it was due. Still turned out alright.
Low-spec lizard. At over 600 tris it's a little more high poly than I was aiming for. It was supposed to be a ZBrush assignment but I don't like ZBrush (pretty sure I failed the assignment).
A Mughal themed level in UE3. I didn't model the arches, but the texturing and everything else is my work. I wanted to avoid some of the trouble of importing models from Maya so it's mostly BSPs. That turned out to have its own issues though. I think my next level will be made primarily in Maya.
May 03, 2009
slots
I made a slot machine in actionscript for school, but it wasn't very good. This is a stripped down version. The fruits are rendered with actionscript's drawing commands; I drew them in Photoshop first with the curve tools, then transferred to code by counting grid spaces. It was tedious but I like the results.
April 25, 2009
February 28, 2009
play with my heart
I made a little flash toy for school that makes use of bezier curves:
use the mouse to play with my heart
use the mouse to play with my heart
May 03, 2008
self-portrait
Self portrait for drawing class. I did the initial drawing in an hour, so it's kind of sloppy and the proportions are off. About another hour was spent adding some shading.

April 28, 2008
April 27, 2008
work dump
This is some of the work I did in school this year that I hadn't posted yet. All done in Maya and Photoshop.
Lighting assignment for rendering class:


Coffee cup for rendering class:

Obligatory crate:

My can and logo design for the falcon punch commercial:

Character model for modelling class (textured as a statue):


Lighting assignment for rendering class:
Coffee cup for rendering class:
Obligatory crate:
My can and logo design for the falcon punch commercial:
Character model for modelling class (textured as a statue):
April 25, 2008
April 16, 2008
falcon punch
This was part of a group project for my presentations class. Excruciatingly intense hilarity provided by Colin and Steve:
April 13, 2008
comic
After a solid week of work, I bring you my amazing two page comic spread for rendering class:


I used Maya and Photoshop, with various screentones found on the internets. Models were provided for this assignment. This has got to be the worst way to make a comic. It would have taken me a fraction of the time to just draw it out by hand. The screentoning was fun though.
I used Maya and Photoshop, with various screentones found on the internets. Models were provided for this assignment. This has got to be the worst way to make a comic. It would have taken me a fraction of the time to just draw it out by hand. The screentoning was fun though.
April 11, 2008
March 23, 2008
i'm not dead
...just really busy with school. This is a screentone test for a two-page comic spread for my rendering class. I'm aiming for a black and white manga style:

(Maya + Photoshop; model provided by the teacher; various screentones found online.)
(Maya + Photoshop; model provided by the teacher; various screentones found online.)
February 02, 2008
animusic loop
A looping musical animation:
I was working on this all week - 14 hours straight on Thursday to get it in before the end of the day. It was heavily inspired by the Animusic videos.
Here are some lovely curves:

[edit: made it loop 4 times instead of once]
I was working on this all week - 14 hours straight on Thursday to get it in before the end of the day. It was heavily inspired by the Animusic videos.
Here are some lovely curves:
[edit: made it loop 4 times instead of once]
January 21, 2008
musical primitives
This is a Maya animation I made for school. I had to animate some primitives to music: