After it's possible to create and save animations I'll be able to start properly implementing my animation system, starting with walking and jumping.
April 08, 2007
animation editor
I just started working on the third rewrite of the character/animation editor for my project (C#):
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vGxgEhX5WgHGRC81R1DX1BFEOnfw9w6qH369Vumnc-j-Dt_hVwxkTsxHI1-kR-C485UfmL5NH8mMkDP8Nt_22J9fo2sQvloSi8iPkHUisXgpsQ7yumhds60w=s0-d)
After it's possible to create and save animations I'll be able to start properly implementing my animation system, starting with walking and jumping.
After it's possible to create and save animations I'll be able to start properly implementing my animation system, starting with walking and jumping.
5 comments:
I don't know much about C# or anything... but that red soldier looks AMAZING.
Offtopic question, but your Soldat wiki page calls you 'gifted'. Yes, you have a page :). I just like to make sure the facts are straight. My webpage link goes to that wiki page, please look over to make sure there aren't any other inconsistancies.
Oh, man!! Mods with heavy animation would finally be possible on a practical level once this exceeds the capabilities of the .POA Editor! <3 <3 <3
Anonymous: And I'm not 20 anymore either. I think "very talented 20-year-old" should be removed, and "girl" changed to "hobbyist programmer". I'm too lazy to edit it though.
Keron: just wait until you see exactly what I have in mind ;)
Meanie. Stop it. :(
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