It works much better for animation than the particles and constraints; it's like a cross between that system and the bone hierarchy in the old version. I used Cyclic Coordinate Descent for the IK solver.
October 27, 2007
inverse kinematics
After discovering the Joint and IK Handle tools in Maya, I decided to implement IK in my animation editor:
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vJRCV0Mty0pgdm1sFqbxqo6hzjI0Fgdli9CDBj9hzSGSMe_uiXG_4uR9COn-RbPq29euOYvzfwqY72107CyrCGq0x6lIvcSbPiUPxO4rV4dBi8HSU2D8OdgNqVzmwi=s0-d)
It works much better for animation than the particles and constraints; it's like a cross between that system and the bone hierarchy in the old version. I used Cyclic Coordinate Descent for the IK solver.
It works much better for animation than the particles and constraints; it's like a cross between that system and the bone hierarchy in the old version. I used Cyclic Coordinate Descent for the IK solver.
October 20, 2007
old pixel art
Some old sprites for my RPG that never got made:
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_u3-7c61PKNUw_2yLnQKqKi_XEb6aPDU3MO1shNepKcSt-kja_cEhDeGiNzoOCAJh79B4MkoTIXagc0v8jaK8UkuFVJX4yBmxZXotuB69YG5Wt5Z0r9mjKXDq1jMvwJJFA=s0-d)
Some of the pixels were shamelessly ripped from Seiken Densetsu 3 and Chrono Trigger sprites.
Perfect Dark mod for Soldat, Part I:
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_t4G4hZ1LB2BTJSMKc78l_B1kMdgs5EmP3B8zLkpSz_t6EBTqK_jNI27WoqHzlBlLMGnkLedbeAuaWvNXBnO7phf4scR4UPV7-oMX0LVQd4ziDj20fR7NvTMqUeQo1lkeE=s0-d)
Part II:
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_v15yzQr7RGGauv0dXEgymsavnggBoH3jMfSyNOr64vMYwX4wpxl9BUk3ku8bJyXDGA-TTiMgm1PAayTVZLKhldwYq2-ElKWnUjH1UZ5814Cz85EIjlaUGxJUVQt5YCJVOn=s0-d)
For this mod I also did all the little in-game graphics and ripped the sounds directly out of Perfect Dark using an N64 emulator. The second part was made 2 years after the first part, and was never fully completed.
Some of the pixels were shamelessly ripped from Seiken Densetsu 3 and Chrono Trigger sprites.
Perfect Dark mod for Soldat, Part I:
Part II:
For this mod I also did all the little in-game graphics and ripped the sounds directly out of Perfect Dark using an N64 emulator. The second part was made 2 years after the first part, and was never fully completed.
October 18, 2007
October 17, 2007
more physics
Another simple physics test:
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_uRekxnGFhjGBna8sP-v1HaWrnAbp1avwXS3JknhM_HF-vzrEkde39nC4l77t6qPdVjVGBhiiXtmBzbv4l6Ts2_aPl9a1kX9cW3Ht9NNOvtn8xZDOVEzee-R9TBCgO1fSWd7YQyBg=s0-d)
I made the wheels "turn" - when a particle is in contact with a line segment, and the left or right key is pressed, a force perpendicular to the line is applied to the particle. It's pretty fun to play with.
I made the wheels "turn" - when a particle is in contact with a line segment, and the left or right key is pressed, a force perpendicular to the line is applied to the particle. It's pretty fun to play with.
October 15, 2007
planets
I made these a long time ago, but I still like them.
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_tLqRnRrsnP7IDj1aYuT74lM-ukhrBUPxsrGk7ADWi_OwjyDYyfPOqDfcbVHz5CjV16sF_EDNZ17s0cYjIoVkmOYBu7_47yPjwuHM_ePULz3sKngSzbaw7nGiqJsFDKdzhwjA=s0-d)
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_tzX8hiyP5ykyfqxqQNlHpriBXGeOpldQqhLcX1HYcr9xmku5dk6q7PMekPAEhqOCWZtYDzOciXi1DJ7iFFGfbYm_Ze0iXkLb_sDWUu1ARGINhBtp5O9xDGYVFBaM9mJL80h8fQK3XO9As=s0-d)
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vv_6gSFKxC4IckkHYPvLt5lYLDzJtumnUs-u9P90l2EbinOCun3m1V__5fFWp5hD4HJi9xnesw3_a06tLrMOmzaPe5_47MG48zs4ksacwzx9AaGUyMmzylvGifkeAyW5dUho5KzRQ2LDU=s0-d)
I'm pretty sure I used this planet tutorial and this starfield tutorial.
I'm pretty sure I used this planet tutorial and this starfield tutorial.