July 31, 2007

bunnydev

I really suck at coming up with names for things. BunnyDev seems to fit though.

The icon is based on the arctic hare:



=:3

July 27, 2007

c++ vs c#

One question I keep coming back to is whether or not I should switch to using C# and Managed DirectX instead of C++ and unmanaged DirectX for my game. (I also considered XNA, but decided against it for various reasons.)

I'm a lot more productive in C# than C++ and I'm already using C#/MDX for my tools so it is quite tempting. However MDX is no longer being developed, and I'm not sure what kind of features it might be missing compared to native DX, if any.

I already have a lot of working C++ code, but it shouldn't be too hard to port it. Any drop in performance would probably be negligible and I'm not too concerned with cross-platformedness at the moment.

Another thing about C++ is that it makes me feel like a Real Programmer™, which is kind of stupid, but I spent long months learning the intricacies of the language and I'm hesitant to give it up now even though a lot of what I learned also applies to C#.

The most important thing should be to get things done, but still, it's a tough choice.

July 24, 2007

sketch dump

I have pages and pages of notes and sketches that I make while trying to figure stuff out. These are some of the better ones.







July 22, 2007

lighting implemented



In addition to the light and shadow generation, I have also implemented multiple textures and four polygon layers (lit non-colliding background, lit colliding foreground, unlit colliding foreground, and unlit non-colliding foreground). I've been able to salvage some code and design from the discontinued PW2 but this map editor is still in the very early stages.

July 20, 2007

redesign

Driven by my desire to have a recent comments section on the sidebar, I redid the design of my blog. I'm not sure I'm really satisfied with it but I think it's quite an improvement over the old design. I will probably change the header as soon as I come up with a better idea for it.